Heather Hoyland

Lead/Senior Compositor

...about me...

I have been a compositor in the film industry for the past 18 years. I started out in paint restoration in the mid 1990's after college. While at Pactitle Digital in Hollywood, I moved into compositing.

Starting in 2001, I spent 4 years as a senior staff compositor at Industrial Light and Magic before returning to Los Angeles in 2005. For the last 13 years I have been a lead and senior compositor at both Digital Domain Venice and Rhythm & Hues Studios.


Download Resume

...Personal Info...

...Experience...

Lead/Senior Compositor10/14 - present

Digital Domain, Playa Vista

*Beauty and the Beast - lookdev on magical book effect in Nuke, Fx elements to enhance, CG Beast
*X-men: Apocalypse - compositing fx elements
*Pixels - comp on Centipede sequence - cg Centipede and fx integration
*Furious 7 - comp lead for 250 shots, gs and environment shots with fx elements, and face replacements
*Tron “Run/r” Commercial - full cg environment, bike, characters
*Black Sails: Season 3 - CG ships and water for storm shots, gs ship and characters on cg water
*Rise of the Tomb Raider “Aim Greater” Commercial - cg Lara, cg environment, and fx
*Toyota Revo Commercial - cg cars, environments/earth, fx integration
*Halo “Grunt” Commercial - comp lead, using Nuke

Senior Compositor06/14 - 09/14

Sony Pictures SPE, Culver City

*Fury - using Nuke

Lead Compositor09/13 - 06/14

Digital Domain, Playa Vista

*X-men: Days of Future Past - senior compositor
*Maleficent - comp lead, fx elements, enviro extensions, gs shots, creature wings, full cg shots
*E3 Scalebound game Commercial - senior compositor
*United Airlines Commercial - senior compositor

Lead Compositor06/11 - 05/13

Rhythm & Hues Studios, Los Angeles

*Snow White & The Huntsman - comp lead, cg creatures, fx elements, troll and forest sequences
*RIPD - comp lead, full cg Kevin Bacon into plate, environments, full cg vortex, fx elements

Lead Compositor08/10 - 06/11

Digital Domain, Venice

*Real Steel - comp lead, cg stadium/crowd replacement, cg robots and fx elements, using Nuke/Nuke 3D
*Transformers: Dark of the Moon - senior compositor, stereo plates and cg robots integration

Lead Compositor07/08 - 08/10

Rhythm & Hues Studios, Los Angeles

*Wolfman - comp lead, gypsy camp, chase sequence & end fight, full cg wolfman, feet replacement, cg fire
*senior compositor on Fast and Furious, Land of the Lost, Night at the Museum 2, Cabin in the Woods, Knight and Day, using Icy (node based proprietary comp software)

Senior Compositor11/07 - 07/08

Digital Domain, Venice

*The Mummy: Tomb of the Dragon Emperor - senior compositor, massive/hero terra cotta warrior battle and cg plane crash, using Nuke

Lead Compositor05/07 - 11/07

Rhythm & Hues Studios, Los Angeles

*Golden Compass - comp lead, Bolvangar end snow battle, using Icy

Senior Compositor04/06 - 05/07

Digital Domain, Venice

*Flags of our Fathers, Letters from Iwo Jima, Meet the Robinsons (stereo), Pirates of the Caribbean: At Worlds End, using Nuke

Senior Compositor08/05 - 04/06

Rhythm & Hues Studios, Los Angeles

*Superman Returns, using Icy

Senior Compositor11/01 - 08/05

Industrial Light & Magic, San Rafael

*Jarhead, The Island, War of the Worlds,Episode 3:Revenge of the Sith, Lemony Snicket, Sky Captain & the World of Tomorrow, Van Helsing, Master and Commander, Pirates of the Caribbean, Terminator 3, Harry Potter and the Chamber of Secrets, Men in Black 2, using Comptime (proprietary comp software), Shake

Digital Compositor1998 - 11/01

Pacific Title Digital

*Cineon, Illusion, Matador

Digital Paint Restoration Supervisor1996 - 1998

Sony Pictures High Definition Center

*Matador

...Credits...

2018: Ant-Man and the Wasp
2018: Avengers: Infinity War
2017: Ready Player One
2017: Power Rangers
2016: Beauty and the Beast
2016: X-Men: Apocalypse
2015: Pixels
2015: Furious 7
2014: Fury
2014: X-Men: Days of Future Past
2014: Maleficent
2014: Seventh Son
2013: R.I.P.D.
2012: Snow White and the Huntsman
2012: The Cabin in the Woods
2011: Real Steel
2011: Transformers: Dark of the Moon
2010: Knight and Day
2010: The Wolfman
2009: Land of the Lost
2009: Night at the Museum: Battle of the Smithsonian
2009: Fast & Furious
2008: The Mummy: Tomb of the Dragon Emperor
2007: The Golden Compass
2007: Pirates of the Caribbean: At World's End
2007: Meet the Robinsons
2006: Letters from Iwo Jima
2006: Flags of our Fathers
2006: Superman Returns
2005: Jarhead
2005: The Island
2005: War of the Worlds
2005: Star Wars Episode III - Revenge of the Sith
2004: Lemony Snicket's A Series of Unfortunate Events
2004: Sky Captain and the World of Tomorrow
2004: Van Helsing
2003: Master and Commander: The Far Side of the World
2003: Terminator 3: Rise of the Machines
2003: Pirates of the Caribbean: The Curse of the Black Pearl
2002: Equilibrium
2002: Harry Potter and the Chamber of Secrets
2002: Men in Black II
2002: The Bourne Identity
2002: Rollerball
2001: The Last Castle
2001: Jay and Silent Bob Strike Back
2001: Planet of the Apes
2001: Evolution
2001: Driven
2001: Monkeybone
2000: Dude, Where's My Car?
2000: Dungeons & Dragons
2000: Unbreakable
2000: Almost Famous
2000: The Replacements
2000: U-571
1999: Galaxy Quest
1999: Any Given Sunday

...Education...

Bachelors Degree in Film Studies1991 - 1995

University of California Santa Barbara

...Compositing Reel 2013...


...reel breakdown...


Download Breakdown

Snow White and the Huntsman: Integration of Troll creature into existing plates, practical/fx water, debris. Adding water splashes to the camera lens

Pirates of the Caribbean - At Worlds End: Integrated 3d fx elements and 2d practical elements into scene, blue screen extraction, opening shot push in on Beckett added addition men behind him from another plate

Real Steel: Stadium extensions for Twin and Zeus fights.... all crowd (individual greenscreen people), stadium structure, lights, strobes, etc above ground level were added using Nuke 3D. Integration of Robots into scenes. Interaction between kid and Atom.

R.I.P.D.: Integrate fully 3D Kevin Bacon head into scenes. Daylight shots had extensive comp work done to create the cracking and splitting open of head. Rooftop shot was a green screen extraction of the roof set, combined with 3d environment and lightening to match plate. Integration of 3d characters and full 3d Kevin Bacon into scene.

Real Steel: Integration of Ambush into rodeo bullfight plate. Stadium extension for Zeus fight.... all people, stadium structure, lights, strobes, etc above ground level were added using Nuke 3D. Integration of Robots into scenes. Removal of mocap suits guys from plates in some shots.

Transformers: Dark of the Moon: Integration of Brains and Wheels into scene, shadows, lens flares.

Cabin in the Woods: I was brought on to help out with lookdev for a complete reworking of the Fx Wraith the last month of the show.

The Wolfman: Seamless integration of full cg werewolf, full cg fire and smoke into plates that had practical smoke and fire in them. Full 3d Anthony Hopkins head replacement. (this shot had a full 3 month reworking after the first compositor left the show and the show was extended) Integrated full 3d werewolf into chase sequence, plates and matte painted city background provided from outside source.

The Mummy - Curse of the Dragon Emperor: Integration of 3d hero/massive/mo cap terra cotta and skeleton warriors, The "raiders" shot in the underground room was a mixture of plate, 2d matte painting, 2d practical sand falling from the ceiling as each ceiling opens in the matte painting. Integration of full cg Emperor Head with 3d fx.

R.I.P.D.: Full cg vortex and 3d digi-double shot. Extensive work in the comp to get the look for the vortex itself.

Terminator 3-Rise of the Machines: The death of the TX shots were a mixture of practical, 3d characters and fx. The Arnold torso shot was a practical element that was shot and had to be warped and retimed to fit the scene. The backgrounds of the TX death were cobbled together from surrounding plates. All smoke and fire in the TX death sequence were 2d.

Jarhead: Stage shot 2d plate, I replaced large banks of lights behind the characters with smaller 2d oil fire elements. All practical smoke added.

Star Wars Episode Three: Revenge of the Sith: Green screen plate extraction. Background is a digital matte painting. Lava elements, all smoke and splashes were practical 2d elements. Wookie battle shot full 3d creatures with fx water, splashes, smoke, gack.

Real Steel: Stadium extensions, additional gs people added using Nuke 3D. Integration of strobes and spot lights over 3D stadium addition and gs extraction people to match what is happening in the plate.

Terminator 3-Rise of the Machines: Interactive 2D smoke, sparks, debris, etc were added to the mini HK hallway sequence. All the interactive smoke, dust, dirt etc for all shots, were practical,tracked and added in the comp.

Flags of our Fathers: Integration of practical and fx dirt explosions, bullet hits and fire into existing tank plates.

The Island: Integration of 3d bike and digital people into background plates. All blue flame elements were tracked 2d.

War of the Worlds: The building crash shot had integration of a 2d miniature, 3d tripod and cars as well as 2d smoke, debris and sparks into a bg plate. The cars were 2d in the plate and switched to a 3d hybrid during the shot. The building started as a real building in the plate, then switched to a miniature version before the crash.

Master and Commander - Far Side of the World: These were extremely challenging miniature boats shot on blue screen. I also used a mixture of practical and cg water to interact with the boats as well as interactive 2d smoke and debris.

Pirates of the Caribbean-The Curse of the Black Pearl: I incorporated 3d pirate skeletons into a practical 2d set.

Knight and Day: Integration of 3d bulls into plates with 2d bulls already existing in them. I also had to add about 20 extra practical people from other plates into the shot with people running at camera in front of the bulls charging. Integration of 3d massive runners in overhead shots as well as adding about 15 3d bulls to the shot. Set extension was done to all plates. All plates include 3d and plate bulls side by side.

Van Helsing: For these shots I tracked and added practical interactive smoke, debris, gack, snow, leaves, etc to both the wolf and cow shots. Comped 3d werewolves into scenes. I had to switch the practical plate cow to the cg cow before the 3d bride picks him up.

...Contact Info...

Website: http://www.heatherhoyland.com
Email: heatherhoyland (at) gmail dot com